Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. We killed an innocent cook! Certain cards are destroyed or temporarily taken out of the game. Nonetheless, this article uses the word traitor because thats what Betrayal does. If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. Inhabitants This immediately led us to an outcome-based Legacy that was more meaningful than the cards that weve been adding to the deck based on previous results:the Guest Room where our killing occurred got replaced with a Bloody Room. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. Figure 2-3: Our family histories are another minor bit of Legacy. Privacy Policy. We werecertainthat none of us were a witch, and yet we also werent. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. We do have a bit of fun, talking about how theres always a secret passage off to the left of the front door, and sure enough. My final rating on the game was a 9.8 and I stand behind that. We all win or lose as a group. Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. We maximize our health tactically, and that lets us find the cure in the nick of time. It really was that much fun. If this card is drawn it starts haunt 0. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. So I removed some of the edges (and in the process made it round instead of hexagonal). Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. The history you tell is one you create. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. You have been warned. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. The second set of miniatures. Post was not sent - check your email addresses! Figure 3-1: Its pretty cool that the increasing number of tiles and omens is leading to larger houses in these later eras; but for once, the Hearth is on the wrong side of the hall! Anyway, how about you? Consult the Helm Fluffypanda made an excellent altar for Betrayal Legacy's "Helm" piece, but sadly it was too big to fit within the build surface of my Ender 3. So I know you can put your family crest on the helm for a reroll, but . A new mechanic that can only be used once, is easy to forget about, during the course of exploring the house, so just try and keep it in mind, once you read it. If it reveals a branch with no stickers on it, simply choose again. Post was not sent - check your email addresses! The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Betrayal Legacy is a gaming experience I will never forget. Looks like there might be a few puns in future chants. The Helm gives you a really great bonus of a reroll once per game and marking the helm with a family crest, which can give you story beats and other bonuses. But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. Figure P-2: By design, the action was all outside. You can never go wrong with a ghostbusters reference. The cooperative and storytelling elements are as good as they were before. That we talked about how none of us might be a witch, but also how thats exactly what the witch would say. Take a second to support Shannon Appelcline on Patreon! We end up screwing this game up, but it feels better than the others mainly because its got some clever mechanics that allow us some agency and because weuse that agency to screw up. Legacy: Yes, we continue to recognize cards and tiles. InBetrayal Legacy it felt like this slow ramp-up negatively affected two crucial system: the Legacy elements and the cooperative play. We do. These are the ten things that really stuck with me when we finished. This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. Truly this thing is pleasing, but is nothing before the . But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. We all knew it would be bad, but we all had different reactions to it. In the original game, players always start out working together to explore a house up until the haunt is revealed. boardgame geek. Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. (Michael.) This is one in a series of posts regarding the board game Betrayal Legacy. The arrival of the Helm. My friend John had the Crossbow as a family heirloom. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. There is a pair of linked actions: PREPARE, then SMASH, which you can use together to gather a bunch of mirror monsters together before destroying them but one player can do it all, eliminating the possibility of strategic cooperation between the players. No, we still dont know what this means, but were told the next Chapter will be Part II of the game. ButBetrayal Legacydidnt. She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. The insanely climactic finale wouldn't be believable had it been scripted. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. And how many time can a single dice be re-rolled? So, go us. We had a situation where the traitor was So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. You can only Heirloom a maximum of 9 Items during the Campaign. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Reddit and its partners use cookies and similar technologies to provide you with a better experience. It will contain **Spoilers up to and including Game 4**. I was actively trying to get that third check to read story and see the horror unleashed. Can anyone explain to me how this is anything other than LAME? Maybe someday I will, but for now Ill let that particular ghost slumber. You could have one person say baby shark and then everyone else could answer with do do doodoo all in monotone like you did before. Every one of us is convinced its a trap but every one of us put a sticker on it this game, and it may well be why we beat the Haunt. but we can't see it. Or could I make someone else reroll their dice? The number was actually a 6 and her other two numbers were low! This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. The traitor wins again. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. Obviously it was cursed and anyone who used it was doomed. . We do. I didnt talk about the inhabitants, the little girl, the Doctor, or so many other things. Create an account to follow your favorite communities and start taking part in conversations. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. (Spoiler: it wasnt.). I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. It was a perfect touch that really brought the game home for me. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. Sorry, your blog cannot share posts by email. We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) It had become the trophy that we all fought for and it was suddenly gone. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. This is one in a series of posts regarding the board game Betrayal Legacy. We get to look at them one at a time. So what do you think? Browse . Not only does the plot of Chapter One paint all of the other families as remembering the massacre of the Prologue, but we also roleplayed it, while the owner of the home, 30 years older, proclaimed her innocence. we play the game and win (woohoo) and no rules come up for gates. To be fair we knew something bad was going to happen to whoever used the Helm; that was obvious. I wasnt sure what to expect from it and really enjoyed the entire process. Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. At the end of one game, the Helm arrives. We all had different reactions to it none of us were a witch, and that lets us the! Was actively trying to get that third check to read story and the... Of Legacy the haunt is revealed P-2: by design, the Helm, such its! The Doctor, or so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla.! 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